So that's the story in a nutshell, Jason has got to save his friends, in the meantime changing from beta male to alpha male and meeting one crazy person after another. Either way, instead of showing terror, fear and horror at the hell she's going though, it's "now go back out there and get 'em" not "please don't go, I don't want you to die!" She does make note of Jason's magical tattoos, I just have to wonder if he's still got his polo tucked in. Or perhaps she knows you can just restart at the latest save point. The emotion holds no weight, as she basically gives you an "atta boy" on the cheek and sends you back out into the wild, to possibly die.
#Far cry 3 gameplay how to
Your girlfriend takes you aside and calmly tells you that she's worried about you, the game once again telling you how to feel through character interactions rather than your actions defining you. There is a point when you return to the cave where the girls are hidden, near the middle of the game. Not only is it painfully obvious what is happening, but the game literally tells you at certain points, through interactions with other characters, what is happening. The article cited above says that Jason's trip down the rabbit hole "won’t be obvious to players unless they try to actively hunt for clues and pay attention." I'm not sure if the reviewer even played the game with that statement. Either let you, the player decide the mental state of the character through his questionable actions, or tell you exactly how to feel through cut scenes and dialogue. You don't want to kill, but you do if you want to save your friends. The story is cliched and has been done a million times before, yet, what is different? Oh, that's right, you are a beta male. Long story short, you escape, your brother dies and you are taken in by the rebels on the island.
You wake up in a cage with your older brother, being lectured by the main bad guy (for half the game), Vaas. I'll get into the conflicting genealogy of the island itself in a moment. You all are skydiving and get off course over Rook Island. The narrative is thus: you play Jason Brody, a collar popped white beta male on vacation with your brothers, a stoner and a couple girls.